How to use these guides
Read the first-session guide before the rebirth table. The carpet guide is the price check. The lock guide is the defense check. Mutation and trait pages explain income marks without pretending every multiplier stacks the same way.
Which [π₯] Steal a Brainrot guides are published?
First session: buy, earn, and lock
Buy one affordable Brainrot from the red carpet, let it reach your base, and learn the lock before you chase a rare spawn.
Buying on the red carpet
Compare the live price with the extra cash per second, and keep a Rebirth requirement even when a flashier offer walks by.
Steal a unit and get home
Steal from an unlocked base, expect a slower carry back, and lock your own base before and after the trip.
Base lock, floors, and skins
The join lock and the button lock are different timers, and each rebirth is reported to add 10 seconds to the button.
Rebirth requirements and what the reset takes
Nineteen published rebirth levels name exact Brainrots and cash totals. Update 66 is reported to take only the required units, so read the confirmation anyway.
Mutation factors and how to compare two copies
Gold is 1.25Γ and Diamond is 1.5Γ across several references. Higher factors belong to events, and Eclipse does not have a published number here yet.
Traits, stacking, and bad income math
Traits can stack with one mutation, but published lists disagree on both the factors and whether they multiply.
Why a code did not fill your base
Open the left-side Codes button, submit the exact string, and remember that some rewards still have to be bought on the carpet.
Haunted Fuse, Eclipse, and Admin Abuse
Update 69 on October 3, 2026 added Haunted Fuse and an Eclipse mutation. Prepare for the live event banner, not a leaked recipe.
Rarities, OG names, and the Index
Eight rarities run from Common through OG. Use the income on the card, and use this catalog for rebirth names and bands that several pages repeat.
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